Entities client
The SDK provides an Entities client to perform CRUD operations on entities.
Get entities
The following method gets an entity by id:
IEntity entity = await MClient.Entities.GetAsync(entityId);
When the entity does not exist or the user does not have enough permissions to read it, the method returns null
.
There are many options to load entities by id, by identifier or by definition. For more information about the different options, please refer to the IEntitiesClient
in the API reference documentation.
It is possible to pass loading configurations when loading entities. For more information about loading configurations, please refer to the load configurations section.
Create entities
An entity can only be instantiated using the EntityFactory.
In the following snippet, an Asset entity is created (locally).
IEntity asset = await MClient.EntityFactory.CreateAsync("M.Asset");
In the following snippet, the locally created Asset entity is sent to the server to be validated and persisted.
long id = await MClient.Entities.SaveAsync(asset);
The returned id is the id of the newly created entity. To get the latest version of this entity, use the id to get it from the server again.
Update entities
Similar to creating entities, use the save method on the entities client after performing the modification.
long id = await MClient.Entities.SaveAsync(asset);
The returned id is the same id of the entity. To get the latest version of this entity, use the id to get it from the server again.
Delete entities
Entity deletion can be achieved by using the 'Delete' method of the entities client. The entity id needs to be specified for deletion.
await MClient.Entities.DeleteAsync(entityId);